A Real-Time Strategy game developed in 6 weeks by a team of 5. Two players collect resources, build up weapons, destroy opponent's fortifications, and compete for territories.
An adventurous 3D puzzle game about the story of a depressed little girl. In six game levels, players overcome depression in the form of physical barriers and regain mindfulness.
A space shooter and tower defense game. A solo indie game made in two weeks.
A research project with focus on using wearable devices to help assess physical status of constructions workers.
An iOS ARKit app that saves raw depth data and the resulting point cloud to support photogrammetry research.
A collection of design proudly made for SJTU VEX Robotics Team, including logos, uniform, websites, and promotional films.